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How RAM Works
Similar to a microprocessor, a memory chip is an
integrated circuit (IC) made of millions of transistors and
capacitors. In the most common form of computer memory, dynamic random
access memory (DRAM), a transistor and a capacitor are paired to create
a memory cell, which represents a single bit of data. The capacitor
holds the bit of information -- a 0 or a 1. The transistor acts as a switch
that lets the control circuitry on the memory chip read the capacitor or
change its state.
A capacitor is like a small bucket that is able to store electrons. To
store a 1 in the memory cell, the bucket is filled with electrons. To store
a 0, it is emptied. The problem with the capacitor's bucket is that it has a
leak. In a matter of a few milliseconds a full bucket becomes empty.
Therefore, for dynamic memory to work, either the CPU or the memory
controller has to come along and recharge all of the capacitors holding
a 1 before they discharge. To do this, the memory controller reads the
memory and then writes it right back. This refresh operation happens
automatically thousands of times per second.
This refresh operation is where dynamic RAM gets its name. Dynamic
RAM has to be dynamically refreshed all of the time or it forgets what it is
holding. The downside of all of this refreshing is that it takes time and
slows down the memory.
Memory cells are etched onto a silicon wafer in an array of columns (bitlines)
and rows (wordlines). The intersection of a bitline and wordline
constitutes the address of the memory cell.
DRAM works by sending a charge through the appropriate column (CAS) to
activate the transistor at each bit in the column. When writing, the row
lines contain the state the capacitor should take on. When reading, the
sense-amplifier determines the level of charge in the capacitor. If it is
more than 50 percent, it reads it as a 1; otherwise it reads it as a 0. The
counter tracks the refresh sequence based on which rows have been accessed
in what order. The length of time necessary to do all this is so short that
it is expressed in nanoseconds (billionths of a second). A memory
chip rating of 70ns means that it takes 70 nanoseconds to completely read
and recharge each cell.
Memory cells alone would be worthless without some way to get information
in and out of them. So the memory cells have a whole support infrastructure
of other specialized circuits. These circuits perform functions such as:
- Identifying each row and column (row address select and
column address select)
- Keeping track of the refresh sequence (counter)
- Reading and restoring the signal from a cell (sense amplifier)
- Telling a cell whether it should take a charge or not (write enable)
Other functions of the memory controller include a series of tasks
that include identifying the type, speed and amount of memory and checking
for errors.
Static RAM uses a completely different technology. In static RAM,
a form of flip-flop holds each bit of memory (see How Boolean Logic Works
for details on flip-flops). A flip-flop for a memory cell takes four or six
transistors along with some wiring, but never has to be refreshed. This
makes static RAM significantly faster than dynamic RAM. However, because it
has more parts, a static memory cell takes up a lot more space on a chip
than a dynamic memory cell. Therefore, you get less memory per chip, and
that makes static RAM a lot more expensive.
So static RAM is fast and expensive, and dynamic RAM is less expensive
and slower. So static RAM is used to create the CPU's speed-sensitive cache,
while dynamic RAM forms the larger system RAM space.
Memory chips in desktop computers originally used a pin configuration
called dual inline package (DIP). This pin configuration could be
soldered into holes on the computer's motherboard or plugged into a socket
that was soldered on the motherboard. This method worked fine when computers
typically operated on a couple of megabytes or less of RAM, but as the need
for memory grew, the number of chips needing space on the motherboard
increased.
The solution was to place the memory chips, along with all of the support
components, on a separate printed circuit board (PCB) that could then
be plugged into a special connector (memory bank) on the motherboard.
Most of these chips use a small outline J-lead (SOJ) pin
configuration, but quite a few manufacturers use the thin small outline
package (TSOP) configuration as well. The key difference between these
newer pin types and the original DIP configuration is that SOJ and TSOP
chips are surface-mounted to the PCB. In other words, the pins are
soldered directly to the surface of the board, not inserted in holes or
sockets.
Memory chips are normally only available as part of a card called a
module. You've probably seen memory listed as 8x32 or 4x16. These
numbers represent the number of the chips multiplied by the capacity of each
individual chip, which is measured in megabits (Mb), or one million
bits. Take the result and divide it by eight to get the number of megabytes
on that module. For example, 4x32 means that the module has four 32-megabit
chips. Multiply 4 by 32 and you get 128 megabits. Since we know that a byte
has 8 bits, we need to divide our result of 128 by 8. Our result is 16
megabytes!
The type of board and connector used for RAM in desktop computers has
evolved over the past few years. The first types were proprietary, meaning
that different computer manufacturers developed memory boards that would
only work with their specific systems. Then came SIMM, which stands
for single in-line memory module. This memory board used a 30-pin
connector and was about 3.5 x .75 inches in size (about 9 x 2 cm). In most
computers, you had to install SIMMs in pairs of equal capacity and speed.
This is because the width of the bus is more than a single SIMM. For
example, you would install two 8-megabyte (MB) SIMMs to get 16 megabytes
total RAM. Each SIMM could send 8 bits of data at one time, while the system
bus could handle 16 bits at a time. Later SIMM boards, slightly larger at
4.25 x 1 inch (about 11 x 2.5 cm), used a 72-pin connector for increased
bandwidth and allowed for up to 256 MB of RAM.
As processors grew in speed and bandwidth capability, the industry
adopted a new standard in dual in-line memory module (DIMM). With a
whopping 168-pin connector and a size of 5.4 x 1 inch (about 14 x 2.5 cm),
DIMMs range in capacity from 8 MB to 128 MB per module and can be installed
singly instead of in pairs. Most PC memory modules operate at 3.3 volts,
while Mac systems typically use 5 volts. Another standard, Rambus in-line
memory module (RIMM), is comparable in size and pin configuration to
DIMM but uses a special memory bus to greatly increase speed.
Many brands of notebook computers use proprietary memory modules, but
several manufacturers use RAM based on the small outline dual in-line
memory module (SODIMM) configuration. SODIMM cards are small, about 2 x
1 inch (5 x 2.5 cm), and have 144 pins. Capacity ranges from 16 MB to 512 MB
per module. An interesting fact about the Apple iMac desktop computer is
that it uses SODIMMs instead of the traditional DIMMs.
SRAM
Static random access memory uses multiple transistors, typically four
to six, for each memory cell but doesn't have a capacitor in each cell. It
is used primarily for cache.
DRAM
Dynamic random access memory has memory cells with a paired
transistor and capacitor requiring constant refreshing.
FPM DRAM
Fast page mode dynamic random access memory was the original form of
DRAM. It waits through the entire process of locating a bit of data by
column and row and then reading the bit before it starts on the next bit.
Maximum transfer rate to L2 cache is approximately 176 MBps.
EDO DRAM
Extended data-out dynamic random access memory does not wait for all
of the processing of the first bit before continuing to the next one. As
soon as the address of the first bit is located, EDO DRAM begins looking for
the next bit. It is about five percent faster than FPM. Maximum transfer
rate to L2 cache is approximately 264 MBps.
SDRAM
Synchronous dynamic random access memory takes advantage of the burst
mode concept to greatly improve performance. It does this by staying on the
row containing the requested bit and moving rapidly through the columns,
reading each bit as it goes. The idea is that most of the time the data
needed by the CPU will be in sequence. SDRAM is about five percent faster
than EDO RAM and is the most common form in desktops today. Maximum transfer
rate to L2 cache is approximately 528 MBps.
DDR SDRAM
Double data rate synchronous dynamic RAM is just like SDRAM except
that is has higher bandwidth, meaning greater speed. Maximum transfer rate
to L2 cache is approximately 1,064 MBps (for DDR SDRAM 133 MHZ).
RDRAM
Rambus dynamic random access memory is a radical departure from the
previous DRAM architecture. Designed by Rambus, RDRAM uses a Rambus
in-line memory module (RIMM), which is similar in size and pin
configuration to a standard DIMM. What makes RDRAM so different is its use
of a special high-speed data bus called the Rambus channel. RDRAM memory
chips work in parallel to achieve a data rate of 800 MHz, or 1,600 MBps.
Credit Card Memory
Credit card memory is a proprietary self-contained DRAM memory module that
plugs into a special slot for use in notebook computers.
PCMCIA Memory Card
Another self-contained DRAM module for notebooks, cards of this type are not
proprietary and should work with any notebook computer whose system bus
matches the memory card's configuration.
CMOS RAM
CMOS RAM is a term for the small amount of memory used by your computer and
some other devices to remember things like hard disk settings. This memory
uses a small battery to provide it with the power it needs to maintain the
memory contents.
VRAM
VideoRAM, also known as multiport dynamic random access memory
(MPDRAM), is a type of RAM used specifically for video adapters or 3-D
accelerators. The "multiport" part comes from the fact that VRAM normally
has two independent access ports instead of one, allowing the CPU and
graphics processor to access the RAM simultaneously. VRAM is located on the
graphics card and comes in a variety of formats, many of which are
proprietary. The amount of VRAM is a determining factor in the resolution
and color depth of the display. VRAM is also used to hold graphics-specific
information such as 3-D geometry data and texture maps. True multiport VRAM
tends to be expensive, so today, many graphics cards use SGRAM
(synchronous graphics RAM) instead. Performance is nearly the same, but
SGRAM is cheaper. |